Skip to contentThe Amber Treasury / guideThe Knight’s Treasury — the guide.
Rules, controls and a worked visual example. All assistance is free and the game has no timer.
ONE IDEA, SHOWN CLEARLYThink around the corner.
Move in an L shape, collect all four rubies and return to the crown. The board shows every legal landing square.
Two along, one across: a move changes both row and column.
THE ZUNAPIRELO RECORDDetails worth keeping clear.
01Where the route begins
Start with the knight in the lower-left corner. The throne sits at the opposite end of the board.
02The knight’s movement
A move travels two squares along a row or column and one square across. Select any highlighted landing square.
03Collecting and returning
Collect the four rubies simply by landing on them. You may revisit a square; there is no penalty for taking the scenic route.
04Completing the treasury
Once all four rubies are collected, land on the crown. Undo returns a move and its collected ruby. A guided hint makes one shortest next step.
Controls are labelled for touch and keyboard use. Game progress is temporary; a page reload starts again.
Open The Knight’s Treasury