ZunapireloThe Amber Treasury
The Amber Treasury / guide

The Knight’s Treasury — the guide.

Rules, controls and a worked visual example. All assistance is free and the game has no timer.

ONE IDEA, SHOWN CLEARLY

Think around the corner.

Move in an L shape, collect all four rubies and return to the crown. The board shows every legal landing square.

Two along, one across: a move changes both row and column.

THE ZUNAPIRELO RECORD

Details worth keeping clear.

01

Where the route begins

Start with the knight in the lower-left corner. The throne sits at the opposite end of the board.

02

The knight’s movement

A move travels two squares along a row or column and one square across. Select any highlighted landing square.

03

Collecting and returning

Collect the four rubies simply by landing on them. You may revisit a square; there is no penalty for taking the scenic route.

04

Completing the treasury

Once all four rubies are collected, land on the crown. Undo returns a move and its collected ruby. A guided hint makes one shortest next step.

Controls are labelled for touch and keyboard use. Game progress is temporary; a page reload starts again.

Open The Knight’s Treasury

Your visit, your settings.

There is no game account or tracking profile.

Necessary choice

A record of your decision, with a maximum one-year expiry.

The royal collection

Royal artwork preview